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Sensors, CPUs, GPUs, KYC processes, data-lakes, green electricity production, edge computing, laws, regulations… the world is complex, and further digitalising it ( more than it already is) will be no easy task. An entire ecosystem will need to be built around it. The Metaverse won’t come about on its own, through The Zuck’s sheer volition.
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How to become a Metaverse Planner: Have years of management experience, knowledge of HW/SW/SaaS/PaaS marketing and business models, and a great entrepreneurial mindset. It may not seem attractive, but how would you decide if a car company should concentrate on creating virtual driving tests, or on implementing a digital twin business to predict breakdowns? I don’t know, but I’m sure a Planner could figure it out.
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That means identifying market opportunities, building business cases, influencing engineering roadmaps, developing key metrics… As CEOs set a vision and strategy for the creation and growth of their business’ metaverse revenues, the Planner will need to drive a strategic portfolio of opportunities from proof-of-concept to pilot to deployment. This is where the Metaverse Planner comes in. As will selecting the right things to do with(in) this expanding digital world. Once we have a working Metaverse, the ability to plan and implement all matters of functionalities into a fully virtual world will be absolutely key to most companies. How to become a Metaverse Research Scientist: Get a PhD in deep learning, computer vision, computer graphics, or computational imaging. and those prototypes would need to get bigger with time. Candidates will need to be able to build, then scale prototypes using technology at the confluence of computer vision algorithms for 3D computational photography, neural rendering, scene reconstruction, computational imaging, visual-inertial odometry, state estimation, sensor fusion, mapping and localization.
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This architecture will be the foundation upon which all other use cases will be built games, adverts, quality control in factories, connected health, DeFi… the list goes on. Metaverse Research Scientists will need to build is something akin to the theory of everything, wherein the entire world is visible and actionable digitally ( think Ready Player One without the fun). The job of Metaverse Research Scientist won’t simply entail developing a few basic digital models of the real world within which corporations will be able to bring customers and partners. But as the Metaverse ( or whatever you want to call the seamless intertwining of the physical and digital world) slowly becomes a widely accepted idea, we’re going to need a lot more brainpower. Mixed reality (MR): Virtual environment combined with the real world interact with both the real world and a virtual environment.Įxtended Reality (XR) / Metaverse: a mix of all of the above.ĪR and VR research scientists are already a staple of top universities and major tech companies.
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Virtual Reality (VR): Fully artificial environment full immersion in a virtual environment.Īugmented reality (AR): Virtual objects overlaid on the real-world environment the real world is enhanced with digital objects. This type of investment from this many players tends to create a self-fulfilling prophecy: whether we like it or not, there is a strong chance we’ll soon end up with a working Metaverse, simply because our Tech Overlords will it so.Īnd because I’m in the business of planning (not predicting) the future of work, I’ve looked at this possibility and asked myself the following: “ what type of jobs might the Metaverse create?” Below are a few preliminary thoughts. Fast forward to today, and we’re yet again having a very similar conversation with regards to Facebook/Meta investing like crazy to create a Metaverse - a fully immersive digital world for us all to live in. Remember 2016? Pokemon GO was sweeping the world, and many felt that we were on the cusp of an Augmented Reality revolution.